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V2EX  ›  酷工作

日本东京招聘游戏策划

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  •   web2320632844 · 18 小时 7 分钟前 · 432 次点击
    游戏产品策划 Game Product Planner (Bilingual)
    职位名称 / Job Title
    游戏产品策划(中英双语) / Game Product Planner (Bilingual)
    岗位职责 / Responsibilities
    1. 参与游戏核心玩法、系统功能、经济模型等模块的设计与文档撰写;
    2. 根据市场趋势及用户需求,制定产品规划与迭代路线图;
    3. 撰写中英文产品文档( PRD )和策划案,确保需求清晰易于开发落地;
    4. 协调程序、美术、测试等多方资源,推动项目高质量交付;
    5. 跟进游戏本地化/国际化需求,确保中英文体验一致;
    6. 分析产品数据与用户反馈,持续优化用户体验与商业化指标;
    7. 参与竞品分析、版本回顾与内容更新规划。

    1. Participate in the design and documentation of core gameplay, system functions, and economy models;
    2. Develop product planning and iteration roadmap based on market trends and user needs;
    3. Write bilingual (Chinese & English) product requirement documents (PRD) and design specs for effective development implementation;
    4. Coordinate with engineering, art, QA, and other teams to ensure high-quality product delivery;
    5. Follow up on localization/internationalization needs, ensuring consistent experience across languages;
    6. Analyze product data and user feedback to optimize experience and monetization;
    7. Conduct competitive analysis, version retrospectives, and content update planning.
    任职要求 / Requirements
    - 本科及以上学历,热爱游戏,对游戏系统设计有深度理解;
    - 至少 1 年及以上游戏策划或产品经理相关经验;
    - 具备中英文沟通及文档撰写能力,可作为中英双语桥梁与海外成员协作;
    - 熟练使用原型工具( Axure 、Figma 、墨刀等)及 Office 套件;
    - 熟悉 Unity 与 Cocos Creator (或 Cocos2d-x )引擎,有一定编辑器实操经验;
    - 良好的项目协作能力与跨职能沟通能力,具备自我驱动和结果导向意识;
    - 有一定用户视角,能从用户体验出发设计产品功能与系统细节;

    - Bachelor’s degree or above, passionate about games with strong system design understanding;
    - 1+ years of experience in game planning or product management;
    - Proficient in Chinese and English communication and documentation, capable of bilingual team collaboration;
    - Skilled in prototyping tools (Axure, Figma, MockingBot, etc.) and Office suite;
    - Familiar with Unity and Cocos Creator (or Cocos2d-x) engines with practical experience;
    - Strong project coordination and cross-functional communication skills with a result-oriented mindset;
    - User-centric thinking with a solid grasp of game experience design.
    加分项 / Preferred Qualifications
    - 具备日语能力( N2 及以上),能阅读日文游戏资料或支持日语内容策划;
    - 有上线项目经验,熟悉版本迭代节奏与上线流程;
    - 对数值平衡、关卡设计、剧情脚本等有专项研究或实战经验;
    - 熟悉国内外游戏市场,对不同地区玩家偏好有一定理解;
    - 具备数据分析能力,能基于用户行为数据制定优化策略;
    - 了解游戏商业化策略,如内购、广告变现等机制;

    - Japanese language proficiency (N2 or above) for reading and content planning support;
    - Shipped game project experience with familiarity in iteration and release processes;
    - Specialized knowledge or experience in balance design, level design, or narrative scripting;
    - Understanding of global game markets and regional player preferences;
    - Data analysis capabilities for player behavior-driven optimization;
    - Knowledge of game monetization strategies such as in-app purchases and ad models.
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