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V2EX  ›  分享创造

[开源]分享一个适用 Cocos 导出多渠道试玩广告的项目

  •  
  •   jjppp · 2022-11-23 18:17:16 +08:00 · 1397 次点击
    这是一个创建于 722 天前的主题,其中的信息可能已经有所发展或是发生改变。

    可以在这里看看项目链接https://github.com/ppgee/cocos-pnp哈,里面包括导出核心包和 Cocos 插件,里面还有之前为 Cocos 适配淘宝小程序的插件。

    Playable Adapter Core

    Support exporting playable ads for the cocos plugin and node.js

    npm version install size npm bundle size npm downloads

    Features

    • Support some popular platform
    • Support exporting a single html for target platform
    • Remove XMLHttpRequest from single html passing the platform test
    • Add TinyPng to compress

    Cocos Version Support

    >= 2.4.6 3.6.x
    Latest ✅ Latest ✅

    Platform Support

    platform / version >= 2.4.6 3.6.x
    AppLovin
    Facebook
    Google
    IronSource
    Liftoff
    Mintegral
    Moloco
    Pangle
    Rubeex
    Tiktok
    Unity

    Installing

    Package manager

    Using npm:

    $ npm install playable-adapter-core
    

    Using yarn:

    $ yarn add playable-adapter-core
    

    Using pnpm:

    $ pnpm install playable-adapter-core
    

    Example

    common

    import {
      TPlatform,
      exec2xAdapter,
    } from "playable-adapter-core";
    
    const main = async () => {
      const config = {
        buildFolderPath: "/your/build/folder/path",
        adapterRC: {
          buildPlatform: "web-mobile",
          exportChannels: "Facebook",
          injectOptions: {
            Facebook: {},
          },
          orientation: "auto",
          skipBuild: true,
          tinify: true,
          tinifyApiKey: "your tinify api key",
        },
      };
    
      // required
      const version = "2"; // '2' | '3'
      version === "2"
        ? await exec2xAdapter(config)
        : await exec3xAdapter(config);
    };
    
    main();
    

    midway.js/koa etc.

    npm install safeify
    
    import { Api, useContext } from "@midwayjs/hooks";
    import { Context } from "@midwayjs/koa";
    import {
      TPlatform,
      exec2xAdapter,
      exec3xAdapter,
    } from "playable-adapter-core";
    import { Safeify } from "safeify";
    
    export const uploadBuildPkg = Api(Upload(), async () => {
      const ctx = useContext<Context>();
    
      // 调用接口
      const files = useFiles();
      const fields = useFields() as UploadFields;
      const buildPkgKey = Object.keys(files).pop();
      const buildPkg = <
        {
          data: string;
          fieldName: string;
          filename: string;
          mimeType: string;
          _ext: string;
        }
      >files[buildPkgKey].pop();
    
      const buildChannels = JSON.parse(fields.channels ?? "[]") as TChannel[];
      const tinify = JSON.parse(fields.tinify ?? "false") as boolean;
      const tinifyApiKey = fields.tinifyApiKey ?? "";
      const injectOptions = JSON.parse(fields.injectOptions ?? "{}") as {
        [key in TChannel]: TChannelRC;
      };
      const webOrientation = fields.webOrientation ?? "auto";
      const version = fields.version ?? "2";
    
      const zipFilePath = buildPkg.data;
      const zipExt = buildPkg._ext;
      const filename = buildPkg.filename.replaceAll(buildPkg._ext, "") as TPlatform;
      const unzipDir = join(
        dirname(buildPkg.data),
        basename(zipFilePath).replace(zipExt, "")
      );
    
      const config = {
        buildFolderPath: unzipDir,
        adapterBuildConfig: {
          buildPlatform: filename,
          exportChannels: buildChannels,
          injectOptions,
          orientation: webOrientation,
          skipBuild: true,
          tinify,
          tinifyApiKey
        },
      }
    
      // 创建 safeify 实例
      const safeVm = new Safeify({
        timeout: 3000,
        asyncTimeout: 120000,
        unrestricted: true,
      });
      await safeVm.run(
        `
          version === '2'
            ? await exec2xAdapter(config)
            : await exec3xAdapter(config)
        `,
        {
          version,
          exec2xAdapter,
          exec3xAdapter,
          config,
        }
      );
    
      return true;
    });
    

    Support

    Global Placeholder '{{__adv_channels_adapter__}}'

    support dynamic import from cocos source code, just like:

    // source code
    window.advChannels = "{{__adv_channels_adapter__}}"; // 防止 rollup 打包进行 tree-shaking 省略掉该代码( dead code ),占位符变量可挂载在全局
    
    // 在 Facebook 渠道下代码会被替换为
    window.advChannels = "Facebook";
    

    Config

    exportChannels

    export package from target platforms

    const exportChannels: TChannel[] = ['Facebook', 'Google']
    

    injectOptions

    inject script in building html

    type TChannel =
      | "AppLovin"
      | "Facebook"
      | "Google"
      | "IronSource"
      | "Liftoff"
      | "Mintegral"
      | "Moloco"
      | "Pangle"
      | "Rubeex"
      | "Tiktok"
      | "Unity";
    
    const injectOptions: {
      [key in TChannel]: {
        head: string; // 在 html 的 head 标签内尾部追加
        body: string; // 在 html 的 body 标签内,且在所有 script 前追加
        sdkScript: string; // 在渠道对应地方注入 sdk 脚本
      };
    } = {};
    

    Tinify

    let config = {
      tinify: true, // compress resource before build package
      tinifyApiKey: '', // tinify api key, visit to https://tinypng.com/developers
    }
    
    2 条回复    2022-11-24 10:05:05 +08:00
    SamDaYe
        1
    SamDaYe  
       2022-11-23 21:47:17 +08:00
    导出,试玩广告,无法理解,能解释下嘛?啥叫试玩广告,还有导出什么东西?
    jjppp
        2
    jjppp  
    OP
       2022-11-24 10:05:05 +08:00
    @SamDaYe 就是游戏向不同渠道进行推广提供一个试玩的互动广告,通常是制作一个简单的互动场景进行投放。
    游戏推广渠道有多个平台,而每个平台都会有自己的一个标准,文件大小和文件内部代码规范等等。
    譬如向 Google 、Tiktok 等只需要 Cocos 标准导出构建包再加配置项就行了,而像 AppLovin 、Unity 等等需要单个 html ,就需要对 Cocos 构建包进行压缩资源并打入到 html 中。还有像 Facebook 的,需要对外请求的代码进行屏蔽。
    这个工具就是针对每个主流投放平台的投放标准进行适配导出。
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